Overview
The go-behind is how you convert advantage into control. It appears after you’ve defended a shot, snapped your opponent down, or broken their posture — not from neutral tie-ups.
This isn’t a move you hunt for. It’s what you do immediately after creating an angle or forcing your opponent to carry your weight.
The defining feature of a successful go-behind is urgency. If you hesitate, your opponent recovers. If you circle and connect, you score.
Core Principles
- Circle immediately — hesitation gives them time to recover
- Stay heavy through chest or hip pressure
- Control the waist, not the shoulders
- Expect them to stand — plan for it
- Treat the go-behind as a scoring position, not a finish
If you sprawl or snap and pause, you’ve already missed the window.
Primary Variations
Sprawl → Go-Behind (Primary)
The most common entry.
Why it works:
- Your opponent is extended and carrying your weight
- Their hips are momentarily unavailable
- You can create an angle before they recover their base
This version rewards quick circling and pressure rather than strength.
Snap-Down → Go-Behind
When you break posture from the tie.
Why it works:
- Their head and hands are down
- Their hips lag behind their upper body
- Turning the corner exposes the back immediately
A weak snap creates scrambles. A decisive snap creates angles.
Front Headlock → Go-Behind
When they base hard and resist circling.
Why it works:
- Blocking or dragging an arm removes their post
- Once the post is gone, the angle appears
- The go-behind finishes as they collapse
This version emphasizes denying structure, not speed.
When They Start Standing
A go-behind rarely finishes cleanly without resistance. Expect them to build back up.
Common continuations:
- Go-behind → body lock → trip or mat return
- Go-behind → opponent stands → inside trip
- Go-behind → opponent bases → attack near leg
- Go-behind → disengage → re-snap and re-circle
The mistake is waiting for them to stand before deciding what’s next.
Common Mistakes
- Pausing instead of circling
- Staying flat instead of creating an angle
- Reaching for shoulders instead of controlling the waist
- Allowing posture to recover
- Treating the go-behind as the end instead of the beginning
Most failures come from hesitation, not technique.
Transitions & Chains
The go-behind feeds directly into your clinch and control systems.
Common chains:
- Sprawl → go-behind → body lock → inside trip
- Snap-down → go-behind → mat return
- Go-behind → they square up → underhook battle
- Failed go-behind → re-snap → second go-behind
If the angle closes, reset pressure and force another reaction.
Video Study
Primary Breakdown (Start Here)
Your video embed
(Shows timing, circling, and follow-ups)
Additional Examples
2–3 complementary videos
- Different reactions
- Different finishes
- Different rule sets